Studio Webmaster provides Unity game development services for PC and mobile, including 3D game development and mobile game development services for iOS and Android. Target platforms, features and delivery requirements are agreed for each project. We work with individual creators, teams and organisations. Bring your game idea, prototype or existing project so we can define the next development stage together. For a 3D game, we define the gameplay, controls, levels and visual requirements before planning the prototype, programming, models, animation and testing. The development cost depends on the scope and target devices. Custom game development is a paid service based on an agreed estimate; licensing, third-party services and maintenance are discussed separately. Send your idea, gameplay references and target platform so we can assess the work involved.
We start with the core gameplay loop: what the player does, how the game state changes and what determines the outcome. The specification covers controls, the camera, object behaviour, the interface and saved progress. Models, textures, animation, audio and network features are included according to the agreed scope. This separates the first release from features that can be scheduled for later development.
A prototype helps evaluate the main mechanic before producing every level and visual asset. For a mobile 3D game, we agree on target devices and discuss scene loading, memory use, frame rate and touch controls. Acceptance criteria are defined for each stage so that the client and development team can evaluate the same deliverables and identify changes before proceeding.
Our portfolio includes BattleShips, a naval MMO game with ships that have different capabilities, and Castle Fight, a strategy game with buildings and combat units. Both project pages identify Unity 3D as the technology used and include images and descriptions of gameplay. These examples provide a concrete starting point for discussing comparable requirements in a new project.
The estimate depends on mechanics, levels, model and animation complexity, server features, platforms and testing. Include the genre, single-player or multiplayer requirements, available assets and preferred launch date in your request. We then discuss the first release, milestones and materials to be delivered. General article prices are not a quotation for your project; the estimate follows its specific requirements.
For platform-specific projects, see our Android game development and iOS game development services. If the product targets multiple platforms, differences in controls, graphics and build preparation are addressed in the shared specification. Submission preparation includes checks of the agreed features and store materials. The app store makes the approval decision, while maintenance after release is agreed separately.
A PC game needs controls, an interface and performance targets suited to the intended computers. Before implementation, we agree the supported operating systems, input methods, display requirements and distribution format. Keyboard, mouse or controller support is included according to the specification; support for every device or store is not assumed.
For a new project, the prototype establishes the main gameplay loop and how the player interacts with the world. For an existing Unity project, we review the available code, assets, build process and known issues before estimating changes. The assessment helps define whether the next stage is a prototype, a defined set of features or preparation of a release build.
A shared game concept does not mean identical controls or graphics settings on every platform. We plan the camera, interface, input, scene complexity and asset requirements for the agreed targets. Mobile touch controls and device limits are considered alongside the PC experience, with testing criteria defined for each build.
Send your concept, genre, gameplay references, intended platforms and any existing prototype. Identify which models, animations, audio and other materials are already available and which need to be produced. Multiplayer features, server connections and external services are estimated as part of the agreed scope. A PC game budget is assessed separately from the starting price shown for Android games.
Compare relevant project examples, the proposed development stages and the deliverables for each stage. Our Unity portfolio above can be used to discuss mechanics, visual requirements and the level of complexity you have in mind. Before work begins, we agree what will be delivered, how it will be checked and what materials or access are needed from you.
For headset-based projects, see our VR application and game development service. VR interaction and device requirements are assessed separately from conventional PC and mobile games.

The visual style should suit the game concept and target devices. Pixel art, stylised graphics and realistic 3D each have different production and performance requirements. We agree the style, animation and level of detail before producing the full set of assets. Our designers confidently balance between aesthetics and system requirements, so that the result is in harmony with the overall style and gameplay of the game, and what’s most important, so that the end user (owner of mobile devices) likes the result.
We all had this situation when you’re like: “Another 5 minutes and I’m going to bed”, “One more level and that’s it!” This is due to an exciting gameplay that first attracts and then firmly holds the user's attention. We think over an interesting plot, unique game mechanics, designed around the intended audience and the agreed game concept.
Mobile games need controls designed for touchscreens. We translate the agreed mechanics into input patterns suitable for the target devices, including camera movement, character actions and interaction with objects. Controls are checked with the interface and gameplay so that players can understand how to use the game without relying on desktop keyboard conventions.
A cool mobile product is a game with an interesting plot, ease of use and what’s most important stable work. Systematic crashes, bugs and freezes are unlikely to please your fans. Therefore, we are working on the technical part very attentively, repeatedly test it, and after checking the agreed release criteria we present the mobile game to a wide audience.
We do not delay the development process for a year if the actual time is 3-4 months (depending on the complexity). By ordering an IT product from us you get a comprehensive work on the result, from the idea to placement on the Google Play Market or AppStore and subsequent support.
We are proud that talented professional designers and artists are working in our company. They create penetrating virtual worlds that get you overly immersed. Aesthetics, dynamism and maximum realism will not leave even the most demanding users indifferent.
If you have a game idea, we help define its mechanics, visual direction and first release. Where monetisation is part of the concept, the specification can include the agreed purchases, subscriptions or advertising integrations. The scope and implementation are assessed for the project; player demand and revenue depend on more than development alone.
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